§ Compositing()
ewol::Compositing::Compositing |
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§ ~Compositing()
virtual ewol::Compositing::~Compositing |
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§ clear()
virtual void ewol::Compositing::clear |
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§ draw()
virtual void ewol::Compositing::draw |
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bool |
_disableDepthTest = true | ) |
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pure virtual |
§ resetMatrix()
virtual void ewol::Compositing::resetMatrix |
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reset to the eye matrix the openGL mouving system
§ rotate()
virtual void ewol::Compositing::rotate |
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const vec3 & |
_vect, |
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float |
_angle |
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rotate the curent display of this element
- Parameters
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[in] | _vect | The rotation vector to apply at the transformation matrix |
Reimplemented in ewol::compositing::TextBase.
§ scale()
virtual void ewol::Compositing::scale |
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const vec3 & |
_vect | ) |
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scale the current diaplsy of this element
- Parameters
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[in] | _vect | The scaling vector to apply at the transformation matrix |
Reimplemented in ewol::compositing::TextBase.
§ setMatrix()
virtual void ewol::Compositing::setMatrix |
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const mat4 & |
_mat | ) |
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set the transformation matrix
- Parameters
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§ translate()
virtual void ewol::Compositing::translate |
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const vec3 & |
_vect | ) |
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translate the current display of this element
- Parameters
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[in] | _vect | The translation vector to apply at the transformation matrix |
Reimplemented in ewol::compositing::TextBase.
The documentation for this class was generated from the following file: