|
const vec2 & | getRealSize () |
|
| DECLARE_RESOURCE_FACTORY (Texture) |
|
void | setImageSize (ivec2 newSize) |
|
egami::Image & | get () |
|
void | flush () |
|
bool | updateContext () |
|
void | removeContext () |
|
void | removeContextToLate () |
|
const ivec2 & | getOpenGlSize () const |
|
uint32_t | getRendererId () const |
|
|
static const ivec2 | sizeAuto |
|
static const ivec2 | sizeDefault |
|
|
void | init () |
|
void | init (std::string _genName, const std::string &_fileName, const ivec2 &_size) |
|
void | init (const std::string &_filename) |
|
void | init () |
|
§ create()
keep the resource pointer.
- Note
- Never free this pointer by your own...
- Parameters
-
[in] | _filename | Name of the image file. |
[in] | _requested | size of the image (usefull when loading .svg to automatic rescale) |
[in] | _sizeRegister | size register in named (When you preaload the images the size write here will be ) |
- Returns
- pointer on the resource or nullptr if an error occured.
The documentation for this class was generated from the following file:
- framework/atria-soft/ewol/ewol/resource/Image.hpp