#include <etk/types.hpp>
#include <etk/Hash.hpp>
#include <gale/resource/Resource.hpp>
#include <ewol/resource/Image.hpp>
#include <gale/resource/Shader.hpp>
#include <gale/resource/Program.hpp>
#include <gale/resource/VirtualBufferObject.hpp>
#include <ege/Light.hpp>
#include <ege/Material.hpp>
#include <ege/resource/tools/Face.hpp>
#include <ege/resource/tools/FaceIndexing.hpp>
#include <ege/physicsShape/PhysicsShape.hpp>
Go to the source code of this file.
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#define | MESH_VBO_VERTICES (0) |
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#define | MESH_VBO_TEXTURE (1) |
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#define | MESH_VBO_VERTICES_NORMAL (2) |
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#define | MESH_VBO_FACE_NORMAL (3) |
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#define | MESH_VBO_COLOR (4) |
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- Author
- Edouard DUPIN
- Copyright
- 2011, Edouard DUPIN, all right reserved
- Note
- License: APACHE v2.0 (see license file)