ege::Environement Member List

This is the complete list of members for ege::Environement, including all inherited members.

addCamera(const std::string &_name, const ememory::SharedPtr< ege::Camera > &_camera)ege::Environement
addCreator(const std::string &_type, ege::createElement_tf _creator)ege::Environementstatic
addElement(ememory::SharedPtr< ege::Element > _newElement)ege::Environement
addStaticMeshToDraw(const ememory::SharedPtr< ege::resource::Mesh > &_mesh) (defined in ege::Environement)ege::Environementinline
clear()ege::Environement
createElement(const std::string &_type, const std::string &_description, bool _autoAddElement=true)ege::Environement
createElement(const std::string &_type, const ejson::Value &_value, bool _autoAddElement=true) (defined in ege::Environement)ege::Environement
createElement(const std::string &_type, const exml::Node &_node, bool _autoAddElement=true) (defined in ege::Environement)ege::Environement
createElement(const std::string &_type, void *_data, bool _autoAddElement=true) (defined in ege::Environement)ege::Environement
createElement(const std::string &_type, bool _autoAddElement=true) (defined in ege::Environement)ege::Environement
DECLARE_FACTORY(Environement) (defined in ege::Environement)ege::Environement
Environement() (defined in ege::Environement)ege::Environementprotected
generateInteraction(ege::ElementInteraction &_event)ege::Environement
getCamera(const std::string &_name)ege::Environement
getCameraList() constege::Environementinline
getElement()ege::Environementinline
getElementNearest(ememory::SharedPtr< ege::Element > _sourceRequest, float &_distance)ege::Environement
getElementNearest(const vec3 &_sourcePosition, float _distanceMax, std::vector< ege::Environement::ResultNearestElement > &_resultList) (defined in ege::Environement)ege::Environement
getElementNearestFixed(const vec3 &_sourcePosition, float _distanceMax, std::vector< ege::Environement::ResultNearestElement > &_resultList) (defined in ege::Environement)ege::Environement
getOrderedElementForDisplay(std::vector< ege::Environement::ResultNearestElement > &_resultList, const vec3 &_position, const vec3 &_direction)ege::Environement
getParticuleEngine()ege::Environementinline
getPhysicEngine() (defined in ege::Environement)ege::Environementinline
getStaticMeshToDraw() (defined in ege::Environement)ege::Environementinline
m_gameTimeege::Environementprotected
m_listCameraege::Environementprotected
m_listMeshToDrawFirst (defined in ege::Environement)ege::Environementprotected
m_periodicCallConnection (defined in ege::Environement)ege::Environement
onChangePropertyStatus() (defined in ege::Environement)ege::Environementvirtual
propertyRatioege::Environement
propertyStatusege::Environement
rmElement(ememory::SharedPtr< ege::Element > _removeElement)ege::Environement
signalPlayTimeChange (defined in ege::Environement)ege::Environement
~Environement() (defined in ege::Environement)ege::Environementinlinevirtual