ege::Environement Member List
This is the complete list of members for ege::Environement, including all inherited members.
addCamera(const std::string &_name, const ememory::SharedPtr< ege::Camera > &_camera) | ege::Environement | |
addCreator(const std::string &_type, ege::createElement_tf _creator) | ege::Environement | static |
addElement(ememory::SharedPtr< ege::Element > _newElement) | ege::Environement | |
addStaticMeshToDraw(const ememory::SharedPtr< ege::resource::Mesh > &_mesh) (defined in ege::Environement) | ege::Environement | inline |
clear() | ege::Environement | |
createElement(const std::string &_type, const std::string &_description, bool _autoAddElement=true) | ege::Environement | |
createElement(const std::string &_type, const ejson::Value &_value, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
createElement(const std::string &_type, const exml::Node &_node, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
createElement(const std::string &_type, void *_data, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
createElement(const std::string &_type, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
DECLARE_FACTORY(Environement) (defined in ege::Environement) | ege::Environement | |
Environement() (defined in ege::Environement) | ege::Environement | protected |
generateInteraction(ege::ElementInteraction &_event) | ege::Environement | |
getCamera(const std::string &_name) | ege::Environement | |
getCameraList() const | ege::Environement | inline |
getElement() | ege::Environement | inline |
getElementNearest(ememory::SharedPtr< ege::Element > _sourceRequest, float &_distance) | ege::Environement | |
getElementNearest(const vec3 &_sourcePosition, float _distanceMax, std::vector< ege::Environement::ResultNearestElement > &_resultList) (defined in ege::Environement) | ege::Environement | |
getElementNearestFixed(const vec3 &_sourcePosition, float _distanceMax, std::vector< ege::Environement::ResultNearestElement > &_resultList) (defined in ege::Environement) | ege::Environement | |
getOrderedElementForDisplay(std::vector< ege::Environement::ResultNearestElement > &_resultList, const vec3 &_position, const vec3 &_direction) | ege::Environement | |
getParticuleEngine() | ege::Environement | inline |
getPhysicEngine() (defined in ege::Environement) | ege::Environement | inline |
getStaticMeshToDraw() (defined in ege::Environement) | ege::Environement | inline |
m_gameTime | ege::Environement | protected |
m_listCamera | ege::Environement | protected |
m_listMeshToDrawFirst (defined in ege::Environement) | ege::Environement | protected |
m_periodicCallConnection (defined in ege::Environement) | ege::Environement | |
onChangePropertyStatus() (defined in ege::Environement) | ege::Environement | virtual |
propertyRatio | ege::Environement | |
propertyStatus | ege::Environement | |
rmElement(ememory::SharedPtr< ege::Element > _removeElement) | ege::Environement | |
signalPlayTimeChange (defined in ege::Environement) | ege::Environement | |
~Environement() (defined in ege::Environement) | ege::Environement | inlinevirtual |