ege::Environement Member List
This is the complete list of members for ege::Environement, including all inherited members.
| addCamera(const std::string &_name, const ememory::SharedPtr< ege::Camera > &_camera) | ege::Environement | |
| addCreator(const std::string &_type, ege::createElement_tf _creator) | ege::Environement | static |
| addElement(ememory::SharedPtr< ege::Element > _newElement) | ege::Environement | |
| addStaticMeshToDraw(const ememory::SharedPtr< ege::resource::Mesh > &_mesh) (defined in ege::Environement) | ege::Environement | inline |
| clear() | ege::Environement | |
| createElement(const std::string &_type, const std::string &_description, bool _autoAddElement=true) | ege::Environement | |
| createElement(const std::string &_type, const ejson::Value &_value, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
| createElement(const std::string &_type, const exml::Node &_node, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
| createElement(const std::string &_type, void *_data, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
| createElement(const std::string &_type, bool _autoAddElement=true) (defined in ege::Environement) | ege::Environement | |
| DECLARE_FACTORY(Environement) (defined in ege::Environement) | ege::Environement | |
| Environement() (defined in ege::Environement) | ege::Environement | protected |
| generateInteraction(ege::ElementInteraction &_event) | ege::Environement | |
| getCamera(const std::string &_name) | ege::Environement | |
| getCameraList() const | ege::Environement | inline |
| getElement() | ege::Environement | inline |
| getElementNearest(ememory::SharedPtr< ege::Element > _sourceRequest, float &_distance) | ege::Environement | |
| getElementNearest(const vec3 &_sourcePosition, float _distanceMax, std::vector< ege::Environement::ResultNearestElement > &_resultList) (defined in ege::Environement) | ege::Environement | |
| getElementNearestFixed(const vec3 &_sourcePosition, float _distanceMax, std::vector< ege::Environement::ResultNearestElement > &_resultList) (defined in ege::Environement) | ege::Environement | |
| getOrderedElementForDisplay(std::vector< ege::Environement::ResultNearestElement > &_resultList, const vec3 &_position, const vec3 &_direction) | ege::Environement | |
| getParticuleEngine() | ege::Environement | inline |
| getPhysicEngine() (defined in ege::Environement) | ege::Environement | inline |
| getStaticMeshToDraw() (defined in ege::Environement) | ege::Environement | inline |
| m_gameTime | ege::Environement | protected |
| m_listCamera | ege::Environement | protected |
| m_listMeshToDrawFirst (defined in ege::Environement) | ege::Environement | protected |
| m_periodicCallConnection (defined in ege::Environement) | ege::Environement | |
| onChangePropertyStatus() (defined in ege::Environement) | ege::Environement | virtual |
| propertyRatio | ege::Environement | |
| propertyStatus | ege::Environement | |
| rmElement(ememory::SharedPtr< ege::Element > _removeElement) | ege::Environement | |
| signalPlayTimeChange (defined in ege::Environement) | ege::Environement | |
| ~Environement() (defined in ege::Environement) | ege::Environement | inlinevirtual |
1.8.12