Write an EGAMI content

Include EGAMI

#include <egami/egami.hpp>

Declare image interface

// create an empty Image (no type and no inside data)
egami::Image image;

Create an image with data

Set image point:

// create an empty Image (no type and no inside data)
egami::Image image(ivec2(25,25));
image.set(ivec2(5,5), etk::Color<>(0x88, 0xFF, 0x00, 0xFF));
image.set(ivec2(12,15), etk::Color<>(0x88, 0xFF, 0x00, 0xFF));
image.set(ivec2(4,9), etk::Color<>(0x88, 0xFF, 0x00, 0xFF));
// ...

Write image with egami

Write the data in the file:

bool ret = egami::store(image, "DATA:read.bmp");

All example file

#include <test-debug/debug.hpp>
#include <egami/egami.hpp>
#include "write.hpp"
static void writeBMP() {
// create an empty Image (no type and no inside data)
egami::Image image(ivec2(25,25));
image.set(ivec2(5,5), etk::Color<>(0x88, 0xFF, 0x00, 0xFF));
image.set(ivec2(12,15), etk::Color<>(0x88, 0xFF, 0x00, 0xFF));
image.set(ivec2(4,9), etk::Color<>(0x88, 0xFF, 0x00, 0xFF));
// ...
bool ret = egami::store(image, "DATA:read.bmp");
TEST_INFO("image write (BMP): " << ret);
}
static void writeSVG() {
TEST_INFO("image write (SVG): Not Avaliiable");
}
static void writePNG() {
TEST_INFO("image write (PNG): Not Avaliiable");
}
void appl::write() {
writeBMP();
writeSVG();
writePNG();
}